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Re: Hello - Printable Version +- Motobuys Forum (https://forum.motobuys.com) +-- Forum: General (https://forum.motobuys.com/forumdisplay.php?fid=3) +--- Forum: New Member Introductions (https://forum.motobuys.com/forumdisplay.php?fid=4) +--- Thread: Re: Hello (/showthread.php?tid=205072) |
Re: Hello - Fanny Moen - 06-17-2025 Hi everyone, I am a self-taught and self-made game developer, currently developing a fighting game called Basketball Stars - a personal project combining sports and combo action elements. The game is in the prototype stage, and I am quite excited about what I have done, but I also encounter many problems. Currently, I am stuck in the animation part: when the character launches a combo chain, the animation sometimes freezes or does not smoothly transition to the next attack, even though I have set all the conditions and carefully checked the Animator Controller in Unity. I have tried to tweak the transition, add parameters but still cannot fix it. Anyone who has handled combo animation in a fighting game, or has experience debugging Animators in Unity, can share with me the solution? Thank you very much to the community, I really appreciate all suggestions to improve Basketball Stars more and more perfect! ? |