06-17-2025, 09:23 AM
Hi everyone, I am a self-taught and self-made game developer, currently developing a fighting game called Basketball Stars - a personal project combining sports and combo action elements. The game is in the prototype stage, and I am quite excited about what I have done, but I also encounter many problems.
Currently, I am stuck in the animation part: when the character launches a combo chain, the animation sometimes freezes or does not smoothly transition to the next attack, even though I have set all the conditions and carefully checked the Animator Controller in Unity. I have tried to tweak the transition, add parameters but still cannot fix it.
Anyone who has handled combo animation in a fighting game, or has experience debugging Animators in Unity, can share with me the solution? Thank you very much to the community, I really appreciate all suggestions to improve Basketball Stars more and more perfect! ?
Currently, I am stuck in the animation part: when the character launches a combo chain, the animation sometimes freezes or does not smoothly transition to the next attack, even though I have set all the conditions and carefully checked the Animator Controller in Unity. I have tried to tweak the transition, add parameters but still cannot fix it.
Anyone who has handled combo animation in a fighting game, or has experience debugging Animators in Unity, can share with me the solution? Thank you very much to the community, I really appreciate all suggestions to improve Basketball Stars more and more perfect! ?
